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Objective 1

Prototype and complete original games for multiple platforms following the full game production pipeline.

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Dev Team

LEADS​: Michelle Pina and Miriam "Pike" Garcia

LEAD ARTIST: Miriam "Pike" Garcia

ARTISTS: Cameron Tews, Marisa Springer, Bradley "Alex" Sedig

LEAD DESIGNER: Michelle Pina

DESIGNERS: Jonathan Alvarenga and Anthony Marquez

LEAD PROGRAMMER: Adam White

PROGRAMMERS: Vincent Randol and Aidan Davidson ​

LEAD SFX: Brian Deneffe

SFX: Hope Thoms

01

The Greys Next Door

I worked as a Project Lead and Design Lead on this project. The other team lead and I ran this project, recruited others, and managed a full team of fourteen people. Our team was made up of programmers, designers, and artists. We worked on this project for three and a half months. The Greys Next Door is a VR horror game revolving around aliens and a story of abduction. I designed all four levels and put them all together. Pictures include in-progress photos as well as completed photos.​

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02

Wishin' I Was Fishin'

I and two other game designers got together to make a fishing-themed board game. We worked together to create the rules, mechanics, and balancing of this game. I was in charge of documentation and getting prototypes together before the final product and art were complete. 

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Dev Team

DESIGNERS​: Michelle Pina, Morgan Finn,  Carter Riggs

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03

Minecraft Adventure Map - Save the Kingdom!

This project followed the full production pipeline with video milestones. Level design and set design in Minecraft. I got to work on general-level design and layout while practicing my set design skills. I also practiced with written storytelling in games for the first time in this project. Used Mods to add to the environment.

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