Michelle Pina-Game Designer

Objective 1
Prototype and complete original games for multiple platforms following the full game production pipeline.
Dev Team
LEADS​: Michelle Pina and Miriam "Pike" Garcia
LEAD ARTIST: Miriam "Pike" Garcia
ARTISTS: Cameron Tews, Marisa Springer, Bradley "Alex" Sedig
LEAD DESIGNER: Michelle Pina
DESIGNERS: Jonathan Alvarenga and Anthony Marquez
LEAD PROGRAMMER: Adam White
PROGRAMMERS: Vincent Randol and Aidan Davidson ​
LEAD SFX: Brian Deneffe
SFX: Hope Thoms
01
The Greys Next Door
I worked as a Project Lead and Design Lead on this project. The other team lead and I ran this project, recruited others, and managed a full team of fourteen people. Our team was made up of programmers, designers, and artists. We worked on this project for three and a half months. The Greys Next Door is a VR horror game revolving around aliens and a story of abduction. I designed all four levels and put them all together. Pictures include in-progress photos as well as completed photos.​
​
02
Wishin' I Was Fishin'
I and two other game designers got together to make a fishing-themed board game. We worked together to create the rules, mechanics, and balancing of this game. I was in charge of documentation and getting prototypes together before the final product and art were complete.
​
​
Dev Team
DESIGNERS​: Michelle Pina, Morgan Finn, Carter Riggs
03
Minecraft Adventure Map - Save the Kingdom!
This project followed the full production pipeline with video milestones. Level design and set design in Minecraft. I got to work on general-level design and layout while practicing my set design skills. I also practiced with written storytelling in games for the first time in this project. Used Mods to add to the environment.