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Objective 3

Demonstrate effective game design practices and techniques within the project scope and context, such as genre, style, platform and audience.

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01

Arcane Arsenal

I interned at BOROGOI Games and worked as a level designer for the project Arcane Arsenal. I was the sole level designer for the Merlin's Castle level and I achieved updates and my thought processes in YouTube Videos. Minecraft was used to create a 3D paper map.​​

Dev Team

LEAD​: Kevin Albregard                                                  

LEAD ARTIST: Mari

​ARTISTS: Marisa Springer, Kat Ervin​

LEAD DESIGNER: Hope Thoms

DESIGNERS: Michelle Pina

LEAD PROGRAMMER: Alejandro Meija

PROGRAMMERS: Adam White, Colby Goitia, Kyle L, Pierson Mcinelly, Dakota Thatcher​

Advertising: Dante Busch, Kat Ervin

02

Minecraft Adventure Map - Save the Kingdom!

Level design and set design in Minecraft. I got to work on general-level design and layout while practicing my set design skills. I also practiced with written storytelling in games for the first time in this project. Used Mods to add to the environment.

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03

Battle Block Theater - Co-op Chaos

I used Battle Block Theater to make levels to experiment with a more multiplayer-centered way of level design. I also used this game to get practice with making 2D levels. I made 15 levels in total. I also experimented with set design using limited building blocks and decorations. I broke each one of these levels down in a YouTube playlist to describe the design and thinking process.

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