Michelle Pina-Game Designer

Objective 3
Demonstrate effective game design practices and techniques within the project scope and context, such as genre, style, platform and audience.
01
Arcane Arsenal
I interned at BOROGOI Games and worked as a level designer for the project Arcane Arsenal. I was the sole level designer for the Merlin's Castle level and I achieved updates and my thought processes in YouTube Videos. Minecraft was used to create a 3D paper map.​​
Dev Team
LEAD​: Kevin Albregard
LEAD ARTIST: Mari
​ARTISTS: Marisa Springer, Kat Ervin​
LEAD DESIGNER: Hope Thoms
DESIGNERS: Michelle Pina
LEAD PROGRAMMER: Alejandro Meija
PROGRAMMERS: Adam White, Colby Goitia, Kyle L, Pierson Mcinelly, Dakota Thatcher​
Advertising: Dante Busch, Kat Ervin
02
Minecraft Adventure Map - Save the Kingdom!
Level design and set design in Minecraft. I got to work on general-level design and layout while practicing my set design skills. I also practiced with written storytelling in games for the first time in this project. Used Mods to add to the environment.
03
Battle Block Theater - Co-op Chaos
I used Battle Block Theater to make levels to experiment with a more multiplayer-centered way of level design. I also used this game to get practice with making 2D levels. I made 15 levels in total. I also experimented with set design using limited building blocks and decorations. I broke each one of these levels down in a YouTube playlist to describe the design and thinking process.