Michelle Pina-Game Designer

Objective 2
Create and implement game elements, systems and play mechanics using industry standard tools, techniques and production methods, including art or scripting/programming applications.
01
Be Personal
This project aims to give characters more dialogue in a more efficient manner for game designers to implement. This project is innovative because no prior project has worked to create a tool using AI dialogue based on a trait system to relieve the burden of writing thousands of lines of dialogue. This project aims to help support smaller game companies or solo developers.
I am the sole designer and programmer for this project.
Programming is done in JavaScript and it is used in RPG Maker MZ as an addon.
02
Echoes of the Lab
In this project, I designed a 2D-pixel art construct game. I made every art asset and created the GDD. Each art asset was created in Aseprite.
03
3D Models
Various 3D models made in 3Ds Max & Maya. These models are items and environments.