Michelle Pina-Game Designer

Objective 5
Effectively articulate game design elements and mechanics across disciplines utilizing written and verbal communication skills.
Dev Team
LEAD​: Nick Bonofigilo
LEAD ARTIST: Miriam "Pike" Garcia ​
LEAD DESIGNER: Michelle Pina
DESIGNERS: Anthony Marquez
LEAD PROGRAMMER: Nick Bonofigilo
PROGRAMMERS: Adam White
​William "Billy" W.
01
Avail
A project with a small professional. We worked on this project for three and a half months. I was brought onto the team as the Lead Designer. I made all of the abilities for the main characters and enemies. I created all of the documentation for the entire project. I designed and greyboxed the third and fourth parts of the intro level as well as the entirety of the boss level. The basic and first-pass LDD and abilities documents will be included.​
02
Catwalk Couture
This project is a game concept that revolves around color and sound being used as main game mechanics. This game is also designed to be 2 player. I created every concept and art for this project.
03
Battle Block Theater - Co-op Chaos
I used Battle Block Theater to make levels to experiment with a more multiplayer-centered way of level design. I also used this game to get practice with making 2D levels. I made 15 levels in total. I also experimented with set design using limited building blocks and decorations. I broke each one of these levels down in a YouTube playlist to describe the design and thinking process.