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Objective 5

Effectively articulate game design elements and mechanics across disciplines utilizing written and verbal communication skills.

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Dev Team

LEAD​: Nick Bonofigilo

LEAD ARTIST: Miriam "Pike" Garcia ​

LEAD DESIGNER: Michelle Pina

DESIGNERS: Anthony Marquez 

LEAD PROGRAMMER: Nick Bonofigilo

PROGRAMMERS: Adam White
​William "Billy" W. 

01

Avail

A project with a small professional. We worked on this project for three and a half months. I was brought onto the team as the Lead Designer. I made all of the abilities for the main characters and enemies. I created all of the documentation for the entire project. I designed and greyboxed the third and fourth parts of the intro level as well as the entirety of the boss level. The basic and first-pass LDD and abilities documents will be included.​

02

Catwalk Couture

This project is a game concept that revolves around color and sound being used as main game mechanics. This game is also designed to be 2 player. I created every concept and art for this project.

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03

Battle Block Theater - Co-op Chaos

I used Battle Block Theater to make levels to experiment with a more multiplayer-centered way of level design. I also used this game to get practice with making 2D levels. I made 15 levels in total. I also experimented with set design using limited building blocks and decorations. I broke each one of these levels down in a YouTube playlist to describe the design and thinking process.

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