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Michelle Pina-Game Designer

Objective 4
Demonstrate the ability to evaluate game designs for a variety of gameplay mechanics, game applications and game genres.
01
No Mercy - Left 4 Dead/ Left 4 Dead 2 Analysis
Level Analysis on the No Mercy campaign for Left 4 Dead and Left 4 Dead 2. I analyzed the level layout, the flow, and how enemies interact with the level. I also covered how the story was told through gameplay, set design, and dialogue.
02
Level Design Journal
I researched, broke down, and found examples of 20 major rules of game design. These rules have helped shape and improve my thought process regarding game design, specifically level design.
03
Genre Breakdowns
This document contains breakdowns for ten genres. These breakdowns go into the genre, my opinion, trends, and examples.
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