Michelle Pina-Game Designer

Objective 6
Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
Dev Team
LEADS​: Michelle Pina and Miriam "Pike" Garcia
LEAD ARTIST: Miriam "Pike" Garcia
ARTISTS: Cameron Tews, Marisa Springer, Bradley "Alex" Sedig
LEAD DESIGNER: Michelle Pina
DESIGNERS: Jonathan Alvarenga and Anthony Marquez
LEAD PROGRAMMER: Adam White
PROGRAMMERS: Vincent Randol and Aidan Davidson ​
LEAD SFX: Brian Deneffe
SFX: Hope Thoms
01
The Greys Next Door
I worked as a Project Lead and Design Lead on this project. The other team lead and I ran this project, recruited others, and managed a full team of fourteen people. Our team was made up of programmers, designers, and artists. We worked on this project for three and a half months. The Greys Next Door is a VR horror game revolving around aliens and a story of abduction. I designed all four levels and put them all together. Pictures include in-progress photos as well as completed photos.​​​​​​​​​​​​​​
02
Avail
A project with a small professional. We worked on this project for three and a half months. I was brought onto the team as the Lead Designer. I made all of the abilities for the main characters and enemies. I created all of the documentation for the entire project. I designed and greyboxed the third and fourth parts of the intro level as well as the entirety of the boss level. The basic and first-pass LDD and abilities documents will be included.​
Dev Team
LEAD​: Nick Bonofigilo
LEAD ARTIST: Miriam "Pike" Garcia ​
LEAD DESIGNER: Michelle Pina
DESIGNERS: Anthony Marquez
LEAD PROGRAMMER: Nick Bonofigilo
PROGRAMMERS: Adam White
​William "Billy" W.
03
Minecraft Tutorials
After making my Minecraft levels, I decided to create tutorials for other game designers using it as a game engine. These tutorials go over how to add mods into a project and how to set design effectively in Minecraft.